Tag Archives for animation
Media Whiz Inc.
Still & Animated AIM Emoticons, Browser Toolbar marketing campaign
AW Maya 5.0, Adobe Illustrator, Photoshop, AE & Imageready
This project entailed the conception & production of over 700 icons as a marketing tool for an IE search toolbar based on various initial icon categories given by Mediawhiz.
Client quotable: “Great stuff Ursula, but if you could do us a favor and stay away from sex, drugs, politics and religion as subject matter, that would be helpful.”
Flash Splash & Navigation Header HTML, CSS, AS3, MVC Framework, XML Driven; No Papervision – 3D done with native AS3 3D transforms
Clouds on this one were interesting. Started with a Flint particle system, which, while lovely, bogged down the animation everywhere else.Same issue with Perlin noise clouds. Switched to video. better. Browsed a few hundred cloud clips without finding anything the CD liked as much as the flint clouds. SO, rendered the Flint particles from Flash to Quicktime, converted to .flv to be played via netstream. In retrospect another solution (which might prove quicker) might be going into AE and pinch-distorting a couple cloudscape video layers.
GHG – Grey Healthcare
MVC AS3 Framework
WCF back-end, XML static data content
Role: front-end – AS3/AJAX Development
Users are invited to create a snowflake with thew drawing tool, attach a message, and send to a friend/colleague. The recipient receives and email bringing them to the site, where their unique snowflake and message are displayed. Snowflakes are public and users can rollover to see other messages that have been sent.
I think the most interesting aspect of this was how we went about storing the snowflake data; Initially I created a test that saved out a PNG bitmap of the snowflake to be downlaodded later. The back-end folks didn’t like the number of potential database calls & http requests (rolls eyes) so what I ended up doing was defining each snowflake as a XML list of shapes with scale, rotation, x-loc & y-loc attributes. This got passed to the REST service via flash and stored in the DB. When retrieving the user’s snowflake later, flash was setup to parse the XML and recreate the snowflake with library vector shapes
Blue Sky Studios
I worked on Ice Age as a Modeling Technical Assistant. My duties included rendering, quality-checking, internal website maintenance, file backlot organization, environmental model creation/modification under the direction of the story and modeling departments.
Ice Age was created by a team of 150 animators and staff, using Alias|Wavefront Maya on SGI Octanes and rendered using Blue Sky Studio’s proprietary rendering engine, CGI Studio.
Maya for animation/rendering, After Effects for editing/compositing, Illustrator/Photoshop for textures, Soundedit for audio.
My student animation reel, done at Tisch
Synopsis: A moonlit look into a children’s nursery reveals the fate of a few hapless participants in the day’s play.
Animated Holiday Greeting Card
Role: concept dev, character animation, scripting for motion & interactivity, XML/CSS, Flash CS3, Illustrator.
I think the most interesting aspect of this one was shooting myself climbing up a ladder in order to get a rotoscoping reference.